Online Access Free 98-380 Practice Test

Exam Code:98-380
Exam Name:Introduction to Programming Using Block-Based Languages (Touch Develop)
Certification Provider:Microsoft
Free Question Number:72
Posted:Oct 24, 2025
Rating
100%

Question 1

You and your friend Miguel are creating a horse racing game.
Players will control a horse to make it jump hurdles. Hurdles start low and get higher as the horse progresses around the track. The horse can also eat apples and carrot. Apples allow a horse to jump higher. Carrots give the horse better accuracy.
Miguel is going to create reusable objects for the game.
You need to identify the objects Miguel should create.
Which two words represent objects? (Choose two.)

Question 2

HOTSPOT
You write the following code.

What can you tell about the variable pic? To answer, select the appropriate options in the answer area.

Question 3

HOTSPOT
You have a basket of eight apples.
You want to give one of the apples to your best friend Jo Berry. You decide to pick the one that weighs the most.
You need to analyze the following methods and determine whether that method can be used to consistently achieve your goal.
Method 1:
For each apple, measure its weight using a scale. Write down the weight on a sticky note.
Put the sticky note on the apple. Ensure that the same unit of measure (e.g. ounce, gram, or kilogram) is consistently used. Once all apples have been measured, find the apple with the largest number on its sticky note.
Method 2:
Divide the apples into two lots. Each lot should have four apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Divide the remaining apples into two lots of two apples. Compare the weight of the two lots using a balance scale. Put the lighter lot aside. Compare the weight of the two remaining apples. The heavier apple is the one that weighs the most.
Method 3:
Take two apples from the basket. Use a balance scale to compare them. Keep replacing the lighter apple on the balance scale with another apple from the basket until the basket is empty. The heavier apple remaining on the scale is the one that weighs the most.
For each of the methods, select Yes if the method can consistently achieve your goal.
Otherwise, select No.
NOTE: Each correct selection is worth one point.

Question 4

You are creating a new educational computer game. The game will randomly present an arithmetic problem to the user, ask the user to answer the arithmetic problem, and then check the user's answer.
Which data structure should you use to store the arithmetic problems?

Question 5

HOTSPOT
You are creating an app for teenage drivers that will include games and a chat window.
You need to determine if Internet-based cloud computing is appropriate for the development of the app.
For each of the following statements, select Yes if the statement is true. Otherwise, select
No.

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