"______ are team sprints organized to build something entirely new in a highly-compressed timeframe, producing highly useful outcomes often in record time, which in turn become inputs for the Innovation Funnel to consider carrying further." Select one correct answer from the list:
Correct Answer: D
Question 62
Having a proposed new innovation fail is acceptable so long as the Innovation Team is able-through various "stress-test" business experiments-to force it to fail early on, rather than at the Eleventh Hour, so that the team avoids unnecessarily wasting resources. Select one correct answer from the list:
Correct Answer: C
GInI's innovation philosophy, as detailed in theCInP Handbook, embraces the concept of "failing fast" to conserve resources and refine focus. Stress-testing through experiments in the Front End or Mid Zone allows teams to identify flaws early, avoiding costly late-stage failures ("at the Eleventh Hour"). Option A, pushing forward despite failure, contradicts this fail-fast approach. Option B, justification, is retrospective and not the goal of stress-testing. Option D, making it work eventually, ignores the value of early failure as a learning tool. C directly reflects GInI's emphasis on early validation to prevent resource waste, aligning with the question's intent and the original answer.
Question 63
Many brainstorming sessions start with quiet time for individual brainwriting. Select one correct answer from the list:
Correct Answer: B
GInI'sCInP Handbookdescribes brainwriting as a common brainstorming technique where participants begin with quiet, individual idea generation-writing down thoughts before group discussion. This method, often called "silent brainstorming," ensures diverse input, reduces groupthink, and builds a foundation for collective ideation. The question's phrasing-"quiet time for individual brainwriting"-explicitly points to this practice. Option A, "problem review," is preparatory, not generative. Option C, "sketching," might occur but isn't the standard term. Option D, "reflection," is introspective, not idea-producing. Option B aligns with GInI's methodology, where brainwriting kickstarts creativity systematically. The original answer (B) is correct, supported by GInI's emphasis on structured, inclusive ideation techniques that maximize participation and output.
Question 64
Innovation Tournaments are internal competitions where teams of peers work together to identify a new opportunity for the business, develop a relatively complete and well-thought-out business plan for it, and then pitch it to an internal venture board, generally in order to get funding for taking the concept further, understanding that concepts which prove strong enough may ultimately make their way all the way through to final implementation, thereby providing an excellent method for surfacing and funding non-core, and potentially breakthrough or disruptive, business innovations. Select one correct answer from the list:
Correct Answer: D
GInI defines "Innovation Tournaments" as structured internal competitions aimed at identifying and developing new business opportunities, often involving pitches to a venture board for funding. This aligns with the question's description of teams creating business plans and competing for resources to advance potentially disruptive innovations. "Hackathons" (A) typically focus on rapid prototyping, often in tech contexts, not necessarily business plans. "Business Plan Competitions" (B) is a close contender but is a more generic term not specifically tied to GInI's innovation framework. "Innovation Jams" (C) refer to collaborative ideation sessions, not competitive tournaments. Thus, "Innovation Tournaments" (D) is the precise GInI term. Reference:GInICInP Handbook, Section on Engagement Mechanisms.
Question 65
Build to Empathize is one of the 12 Purposes of Prototyping in which we build prototypes to develop a deeper understanding of the customer and of their world / situation / problem. Select one correct answer from the list:
Correct Answer: D
GInI'sCInP Handbooklists 12 Purposes of Prototyping, including "Build to Empathize," where prototypes are created not to test solutions but to deepen empathy-e.g., simulating a user's experience to understand their context, struggles, or needs. This aligns with the Empathize phase, using tangible models to bridge observation and insight. "Build to Learn" (A) tests functionality or feasibility, not empathy. "Build to Think" (B) aids ideation, not user understanding. "Build to Clarify" (C) refines concepts for communication, not customer insight. Option D matches GInI's definition, aligning with the original answer, showcasing GInI's nuanced prototyping philosophy-leveraging physicality to enhance human connection, a subtle yet powerful Front End tool. Reference:GInICInP Handbook, Section on 12 Purposes of Prototyping.